Nona's Sims

Modding and Troubleshooting The Sims 3

Workaround for the Playpen and Walker reset bug

Update: This mod is now considered obsolete as I have made an actual FIX for the issue. Get the fix At Simlogical:

FIX for Walker and Playpen Reset Bug

*** Obsolete***

This mod provides a workaround for the bug affecting the Walker and Playpen premium content objects from the Sims 3 Store. Since patch 1.63, the walker and the playpen no longer function properly and cause the toddler to reset. This happens when the toddler uses one of the following interactions: Play with Abacus (playpen), Play with Mirror (playpen) or Play (Walker) and has already achieved the “maximum” skill level allowed for the object/interaction (Logic: 3, Charisma: 3, Handiness 2, respectively).

This mod removes the skill gain from the following interactions: Play with Abacus (playpen, logic), Play with Mirror (playpen, charisma), Play (walker, handiness). This means your sims will no longer be able to gain any logic, charisma or handiness skill points from these objects. Your sim will still be able to learn to talk and learn to walk on their own, but if you want them to learn logic, charisma, or handiness, you’ll need to use NRaas MasterController or another mod  to assign the skill to them.

I did try to fix this problem with a script mod, and I even tried to fix the problem by unhiding the skills for toddlers in the Skill XMLs, but none of it worked. I know that this work around will remove some of the usefulness of the premium content, but at least your toddlers will be able to use their walkers and playpens without resetting.

Note: You MUST have the Head Start Playpen or the Local Motion Toddler Walker (or both) from the Sims 3 Store in order for this mod to work. It will NOT add the objects to your game.

Important Details:

  • No Expansion packs required.
  • Requires patch 1.63.
  • This mod requires either the walker or the playpen, or both, from the Sims 3 Store to be installed in your game. You can use this mod whether you have only one object or both.
  • Again, this mod will not add the walker or the playpen to your game. You must have already installed these objects for this mod to have any effect on your game.
  • Due to its simplicity, this mod may not necessarily require an update after major patches. It’s always best to check in, though.

*** Obsolete***

November 12, 2013 Posted by | EA Premium Content Mods, Mods | , , , , , , | Leave a comment

Quantum Power Pack Issues

Many people are experiencing issues with the Quantum Power Pack. The following information should be helpful in getting the most out of your Limited Edition content.

1. The most common reason that the Quantum Power Pack does not work is the ccmerged. In order for your sim to be able to transform into the power suit, the sim must get a moodlet from Quantum Power Pack. The moodlet triggers the transformation, so without it, the pack will not work. Repair your ccmerged or download a complete one.

2. On the same note, outdated mods that alter Premium Content moodlets will cause this issue, such as my Spell book tweaks mod (this mod has been updated). Update any premium content moodlet mods, or remove them, to ensure that the Quantum Power Pack will work.

3. If the Launcher did not properly install the Quantum Power Pack, you might experience issues. Try re-installing the pack a few times to get it working correctly. Note that the number one issue with the Quantum Power Pack is the ccmerged/outdated moodlet mods, so I recommend trying the first suggestion before re-installing.

4. Finally, if you have de-crapped your Quantum Power Pack (or installed a pirated version of it), it will not work. Instead, run your untouched sims3pack through s3rc and then install the pack as package files. Make sure you have the correct ccmerged. I recommend installing only the accessories/power suits as package files (i.e. install the decrapped sims3pack and then add only the packages for the accessories and power suits to your game. Don’t add the package for the stasis chamber).

October 28, 2013 Posted by | EA Premium Content Mods | , , | 18 Comments

Don’t Put the Baby Down (Changing Table Mod)

nobabyonfloor

This mod replaces the Give Bath and Change Clothes interactions on the Dirty No More Changing and Bathing Station with versions of the interactions that do not put the baby on the floor when the interaction is finished.  After using the Give Bath or Change Clothes interactions, your sim will continue holding the baby or toddler and will not place the baby/toddler on the floor.

NoteYou MUST have the Dirty No More Changing and Bathing Station from the Sims 3 Store in order for this mod to work. It will NOT add the item to your game. 

Requirements:

  • Again, this requires the Dirty No More Changing and Bathing Station Premium Content Item from the Sims 3 Store to be installed in your game, or it will do absolutely nothing.
  • No other Expansion or Stuff Packs are required for this mod, ONLY the store item.
  • Built with patch 1.57, but will likely work for any patch level that can run the Changing Station.

Conflicts

  • This is a pure script mod, and the chance of a conflict is slim to none. The only possibility of conflict would be with another script mod that replaces the interactions on the changing table.
  • This mod will not conflict with any tuning (XML or ITUN) mod. You can use any changing table tuning mod alongside this mod, including autonomy mods.
  • This mod has no known conflicts.

Installation

  • Place in your Mods\Packages folder.

Download Now Available at Simlogical

This mod will be available on Simlogical once Simlogical is back up and running.

October 5, 2013 Posted by | EA Premium Content Mods, Mods | , , | 14 Comments

Update to the Cow Plant Mod (Only Paparazzi, Vampires can eat cake)

My Cow Plant Script mod has been entirely re-done and updated. It has been turned into a pure-script mod, which makes it easier for the user. If you are using my Cow Plant script mod, please visit the Cow Plant script mod post or the post at MTS to download the new version.

If you have any questions or come across any issues with the mod, please let me know.

June 21, 2012 Posted by | EA Premium Content Mods, Mods | , , , , , , , , | Leave a comment

Mod: No or Less Autonomous Ice Cream Maker and Deep Fryer

These mods significantly alter the hunger advertisement for the Ice Cream Maker and Deep Fryer Premium Content objects from the Sims 3 Store. The hunger advertisement on some interactions were way too high.

NoteYou MUST have the Ice Cream Maker and/or the Deep Fryer from the Sims 3 Store in order for these mods to work. They will NOT add the item to your game. 

Requirements:

  • Again, this requires the Ice Cream Maker and/or the Deep Fryer Premium Content Items from the Sims 3 Store to be installed in your game, or it will do absolutely nothing.
  • No other Expansion or Stuff Packs are required for this mod, ONLY the store item.
  • Built with patch 1.34, but will likely work for any patch level that can run the Ice Cream Maker/Deep Fryer.

Conflicts

  • These mods will conflict with any other mods that alter any of ITUNs  from the Ice Cream Maker/Deep Fryer from the Sims 3 Store.
  • These mods will conflict with TwoFtMama’s Ice Cream Maker/Deep Fryer mods, available at the Naughty Sims Asylum.
  • You can use Delphy’s Dashboard to check for conflicts if you’re not sure about something

Flavors

Ice Cream Maker

Deep Fryer

Less Autonomous Ice Cream Maker Use Less Autonomous Deep Fryer Use
No Autonomous Ice Cream Maker Use No Autonomous Deep Fryer Use

Downloads Available at Simlogical

Personally, I prefer the Less Autonomous Flavors.

Please comment here or PM me at MTS if you have any problems with this mod. If you’d like another flavor of this mod, don’t hesitate to ask.

Additional Credits:
Peter & Inge Jones for S3PE

June 17, 2012 Posted by | EA Premium Content Mods, Mods | , , , , , , , , , , | Leave a comment

Mod: Children can use Not So Routine Machine, Teleport works without upgrade

I was greatly annoyed that children could not use the Routine Machine, so I went ahead and enabled it. Also, I found it stupid that my sims spent 15,000§ on it and they have ot upgrade it for it to always work, so now it has a 100% teleport anywhere chance even without the upgrade.

NoteYou MUST have the Not So Routine Machine from the Sims 3 Store in order for this mod to work. It will NOT add the item to your game. 

Requirements:

  • Again, this requires the Not So Routine Machine Premium Content Item from the Sims 3 Store to be installed in your game, or it will do absolutely nothing.
  • No other Expansion or Stuff Packs are required for this mod, ONLY the store item.
  • Built with patch 1.33, but will likely work for any patch level that can run the Not So Routine Machine.

Conflicts

  • This mod will conflict with any other mod that alters any Teleport ITUN, and the Teleport Anywhere XML  for the Not So Routine Machine from the Sims 3 Store. I do not currently know of any other mods that do this.
  • Instance IDs of ITUNs altered (they are not named): 0x4EC95308B8344814,  0x4F2DB76D9B74D2A9, 0x12022234F89D535D, 0xA560469F36D52F4F, 0xF0BBF238C7E84CCD
  • Instance ID of the XML altered (also unnamed): 0xBB30DCCCC1A6ED6F
  • You can use Delphy’s Dashboard to check for conflicts if you’re not sure about something

Flavors

Use only one flavor!

Download This Mod at Simlogical

Nona_RM_allChild_100.zip – Child can use the Not So Routine Machine. kChanceOfSuccessWhenTeleportAnywhereIncomplete = 100.

Nona_RM_TeleportAnyhwere_100.zip – Only includes kChanceOfSuccessWhenTeleportAnywhereIncomplete = 100.

Nona_RM_allChild.zip – Only includes Child can use the Not So Routine Machine.

Note: Children will stretch when they use the Not So Routine Machine. This is a temporary effect and will not harm your game.

Stretched child using the Not So Routine Machine. Child will return to normal size once the interaction ends.

Additional Credits:
Peter & Inge Jones for S3PE

May 1, 2012 Posted by | EA Premium Content Mods, Mods | , , , , , , , , , , , , , , , , , | 1 Comment

Recommendation: Premium Content Fix mod at MATY

Update – Please see this post for information about fixing your Premium Content without a mod (if you don’t de-crapify): DCBackup, ccmerged.package and Your Premium Content Items

If you buy Premium Content from the Sims 3 Store, chances are that you’ve come across at least one seemingly broken feature of a “premium” object. Whether it’s the spell book and fountain of youth conflicting, the ladle for your cauldron not showing up, or if your sim can’t Pick Fruit from the Tree of Prosperity, the broken-ness of EA Premium Content is extremely irritating. If you’re having problems with any of premium content, I have a recommendation for you: the KT’s Store Fixes by kissingtoast at MATY.

There are several different fixes available in the thread, so read the details for each one thoroughly and choose the one(s) you need. You can install all of them, or only one of them. The most important thing you need to keep in mind is that you must have a ccmerged.package in your DCBackup folder, or in your Mods folder, or both.

If you don’t decrapify your Sims 3 packs, these fixes will still work. In some cases a fix is not necessary for non-decrapified content. For example, the Vintage Rotary Phone, which is a registration gift for The Sims 3 Generations, works fine without this fix (re-download the sims3pack if the phone doesn’t have a receiver). This won’t do any harm to your game if you don’t have a problem with all items, or if you haven’t installed them all.

If you’re interested in this fix, go ahead and download it from MATY. If you don’t know how to install package files, visit this link: Installing Sims 3 Package Files  and make sure to follow the instructions step by step. If you do it correctly, you will be able to use package files in your game.

Update:

11 December 2012 – I have been going around trying to update these fix posts on my blog, as they do occasionally need updating. This one in particular was terribly out of date, and much of the information was no longer necessary or valid.

March 15, 2012 Posted by | EA Premium Content Mods, Mods, Recommendations | , , , , , , , , , , , | 6 Comments

Cow Plant Mod: Only Paparazzi can Eat Cake & Occult can Eat Cake Redux

This mod has been updated for patch 1.38.

29 July 2012 – UPDATE : PLEASE RE-DOWNLOAD Nona_CowPlant_EatCakeInteractionMod !

About 29 July Update: Please READ! Please RE-DOWNLOAD Nona_CowPlant_EatCakeInteractionMod.zip!

  • This mod no longer requires a custom Eat Cake ITUN resource.
  • If you want custom tuning for the Eat Cake interaction (Safe active sims, more attractive to paparazzi, safe service sims, etc.) use my Cow Plant Tweaks mod.
  • If you had tuned the Eat Cake ITUN to your liking, I apologize for the inconvenience. Please download a flavor of Cow Plant Tweaks mod and make any necessary changes to have the tuning you prefer.
  • This is hopefully the last major update for this mod, unless it is somehow broken in a future patch.

About
This is a new and improved pure script mod version of my previous Cow Plant scripted object mod. This script removes the occult check on the Eat Cake interaction, unlocking the Eat Cake interaction for Occult sims. It can also be configured to allow only Paparazzi to Eat Cake, and can also allow only Vampires or only Paparazzi or Vampires to eat cake. This mod is also available at MTS.

NoteYou MUST have the Laganaphyllis Simnovorii (aka The Cow Plant) from the Sims 3 Store in order for this mod to work. It will NOT add the item to your game. 

Requirements:

  • Again, this requires the The Cow Plant Premium Content Item from the Sims 3 Store to be installed in your game.
  • This mod will no longer crash your game if you install it without installing the Cow Plant, because EA has added the Cow Plant code to the core. However, the mod will be entirely useless if you do not install the Cow Plant.
  • No other Expansion or Stuff Packs are required for this mod, ONLY the store item.
  • Built with patch 1.34, but may work for any patch level that can run the Cow Plant (this is untested).
  • This mod will work for Cow Plants installed through the launcher, Cow Plants installed as package files, and de-crapified Cow Plants.

Conflicts

  • This is a pure script mod and has little chance of conflict with other script mods, core mods or tuning mod.
  • This mod will not conflict with any other Cow Plant tuning mods.
  • The tuning available with my Cow Plant Tweaks will work for this mod. Simply choose the flavor you like best and put it in your mods folder alongside this one.

Extra Configurations
Use only one configuration.

Configuration Description
Nona_CowPlant_Config_OnlyPaparazziEatCake Use this alongside the mod if you want only Paparazzi to be able to use the Eat Cake interaction.
Nona_CowPlant_Config_OnlyVampireEatCake Use this alongside the mod if you want only Vampires to be able to use the Eat Cake interaction.
Nona_CowPlant_Config_OnlyVampireORPaparazziCanEatCake Use this alongside the mod if you want all Vampires — and also Paparazzi — to be able to use the Eat Cake interaction.

Download: Nona_CowPlant_EatCakeInteractionMod

How to Install
1. Download the Nona_CowPlant_EatCakeInteractionMod file and put it in your Mods\Packages folder or wherever you keep your mods.
2. Optional: Download one of the three configuration listed above in Extra Configurations and put that in your Mods\Packages folder,
3. Optional: Further tune your Cow Plant by downloading one of the tweaks available here: Cow Plant Tweaks (MTS)

 

Additional Credits:
Peter & Inge Jones for S3PE, Buzzler, Twallan & MTS modding forums.

Many thanks to twallan for the tuning injection.

March 15, 2012 Posted by | EA Premium Content Mods, Mods | , , , , , , , , | 2 Comments

Tree of Prosperity mod: Pixie and Firefly Light Show Spawn Fix

Now your sims’ gardens will be busier than ever with Pixie and Firefles coming to visit in the evenings. This mod is available at ModThesims.

Note: You MUST have the Tree of Prosperity from the Sims 3 Store in order for this mod to work. The Tree of Prosperity is also available as part of the  Lunar Lakes world. This mod will not add the Tree of Prosperity to your game.

This is an object script mod which removes the requirement for a Wishing Well to present on the lot in order for the Pixie and Firefly Light Show to spawn.

Updates:

16 May 2012 – Update for Store Content Patch V1.1

28 March 2012 – Minor change to assembly information and assembly name. No changes to the script were made. Although I recommend re-downloading, it is not necessary.

9 March 2012 –  Fixed the ITUN resources so that your sims can autonomously Imbue Tree and Pick Fruit. If you wish for your sims to do these interactions autonomously, please download NonMena_TreeofProsperity_InteractionITUNs.zip. You must use both this package and the NonaMena_TreeOfProsperity_LightShow(-DECRAPPED) package. If you don’t care for those actions to be autonomous, you don’t have to download the ITUNs.

Also: We will see a Wishing Well in the future.

(Source)

8 March 2012 – Updated the script and tuning file so that the tuning actually worksPlease re-download if you want to tune the Tree. You do not need to re-download if you don’t want to change the default tuning of the Tree. This tuning file will not work unless you also use the Light Show Fix mod. If you want to tune an unmodded tree, use Black Zekrom’s tuning file.

Requirements:

  • Again, this requires the Tree of Prosperity from the Sims 3 Store to be installed in your game, or it will do absolutely nothing
  • The Tree of Prosperity is available separately or also as part of the Lunar Lakes world.
  • No other Expansion or Stuff Packs are required for this mod, ONLY the store world.
  • This mod was built with patch 1.31, but it should be compatible with any patch level that can run Lunar Lakes.

Conflicts:

  • This mod will conflict with any other mod that alters the OBJK resource (Instance 0x00000000000F5449) for Tree of Prosperity. I do not currently know of any other mods that do this.
  • If you want to increase or decrease the chance of seeing a light show, you will need to edit the XML Tuning for the Tree of Prosperity. To do this, you must use the tuning file I have provided. You cannot tune the Tree with any other XML tuning file when you have this mod installed
  • This mod will not conflict with Black Zekrom’s tuning mod, nor with Jamie’s tuning mod from iPlaySims. However, using those mods alongside this mod will be a waste of space, as those mods will not have any effect on the Tree when this mod is installed.
  • This mod has no known conflicts.

Tunables
The defaults for the following can be changed in the XML tuning file provided. Please see the XML for more details. How to Edit XML tuning files (NRaas industries tutorial).

Tag Description Default
kFireflyPixieStartTime Hour of the day that the Firefly/Pixie VFX begin 23 *
kFireflyPixieDuration Duration in hours of Firefly/Pixie VFX 4
kChanceOfFireflyShow Chance of a Firefly show appearing at night 20 (%)
kChanceOfPixieShow Chance of a Pixie show appearing at night 25 (%)
kFireflyFunBump Fun bonus given to Sims near tree during Firefly show 30
kFireflyFunBumpPlus Extra Firefly Fun bonus added to/removed from Sims with certain traits 15
kPixieFunBump Fun bonus given to Sims near tree during Pixie show 40
kPixieFunBumpPlus Extra Pixie Fun bonus added to/removed from Sims with certain traits 5

* Pixies and Fireflies flourish in the night time and are not easily visible in the day time. Make sure you set your show at night so you can properly appreciate them.

Pixies!
This is great! But why, exactly, doesn’t it work without this mod?
The original coding for the Tree of Prosperity checks two conditions before it spawns a light show. First it checks if the time matches the tuning for kFireflyPixieStartTime, then it checks if there is an objects on the lot, called WishingWell. If either of those are false, the show doesn’t start. However, currently, there is no WishingWell available for the Sims 3. Maybe this is a future premium content item, or maybe EA had planned on making it but decided against it.

What if EA releases a Wishing Well?
If and when EA releases the Wishing Well that is required to spawn the light show from the Tree of Prosperity, I will revisit this mod and see if it’s still necessary or needs changes.

Your screenshots are awful!
I’m sorry, but the pixies and fireflies are shy and not very photogenic.

Downloads

Additional Credits:
MTS Tutorials on Scripting and Object modding, Peter & Inge Jones for S3PE, Armiel for the Builder’s DIY Island which I use so frequently for testing.
Shimrod, Buzzler and twallan for their brilliant brains and friendly, helpful natures.

I must point out that I deserve absolutely zero credit for this mod. The idea of this mod would have entirely died if Shimrod had not pointed out to me that the Pixie and Firefly shows could be triggered with a Debug Enabler mod when I was assuming that EA must have ditched the project. When I finally decided to look at the script myself and find out why the Pixies and Fireflies wouldn’t spawn on their own, I would not have been able to compile the script without Buzzler’s very kind advice.

Actually, I didn’t really do much at all to make this work. All I did was remove a single piece of code which checked for the presence of a WishingWell on the lot before spawning the light show.

March 8, 2012 Posted by | EA Premium Content Mods, Mods | , , , , , , , , , | 6 Comments

Spell Book Mod: Tweaks for Makin’ Magic moodlet and Spell Casting (new Flavors)

Casting spells with the spell book from the Sims 3 store has never been easier! This mod is also available at MTS.

BUFF mods are updated every time EA releases a new Premium Content object that provides new moodlets.

2 March 2012 – This mod is compatible with patch 1.42

Note: You MUST have the Lady Ravendancer Goth’s Book o’ Spells from the Sims 3 Store in order for these mods to work. They will NOT add the item to your game.

Requirements:

  • Again, this requires the The Spell Book Premium Content Item from the Sims 3 Store to be installed in your game, or it will do absolutely nothing. ❗
  • No other Expansion or Stuff Packs are required for this mod, ONLY the store item.
  • These mods were created and tested with patch 1.29. Due to their simplicity, these mods may not necessarily require an update after major patches.  In fact, unless EA updates the Spell book or other magic store items, these mods will likely not need an update at all. It’s always best to check in, though.

Conflicts: This is important. ❗ READ THIS ❗

  • These mods modify two resources. You may download these separately, or together.
  • These mods will conflict with any other mod that alters these resources or otherwise replaces them. Please see each mod for specific conflicts and installation instructions.
  • If you are using a package which clones the spell book and Fountain and Youth so that they both work properly in your game, THIS MOD WILL CONFLICT! You must use a different fix, to make them all work at the same time. Please see below for more information.
  • These mods will not conflict with the texture replacement created by Nukael at MTS.

I have created two different types of mods. The first mod changes the duration and mood bonus of the Makin’ Magic moodlet, so that your sims don’t have to “charge” their magic so often. The second mod changes the success rate of spell casts, and the length of sim time required to review a spell. You may mix and match these two mods. Use only one flavor from “Makin’ Magic” and one from Better Spell Casting and Reviewing

Makin’ Magic
Does the Makin’ Magic buff disappear too quickly for your taste? Then this mod is for you.

Flavor Package Description – Use only one of these!
Buff_1 Longer_Magic_1.package Makin’ Magic moodlet lasts 1 sim day.
Buff_30 Longer_Magic_30s.package Makin’ Magic moodlet is permanent.
Buff_30_nobonus Longer_Magic_30_nobonus.package Makin’ Magic moodlet is permanent. The moodlet does not provide any mood boost.
Buff_6hr Longer_Magic_6hr.package Makin’ Magic moodlet lasts 6 sim hours
Buff_90min_5bonus Shorter_Magic_90_5bonus.package Makin’ Magic moodlet lasts 90 minutes and gives a +5 mood bonus.

Makin’ Magic moodlet lasts 1 sim day with the Buff_1 Flavor.

How to install
Put this file in your Mod\Packages\Overrides folder.

If you do not have an Overrides folder, create one and ensure that your Resource.cfg is properly set up for overrides. If you aren’t sure, simply re-download the framework from  MTS and put the included resource.cfg in your Mods folder. You will then have a working Overrides folder.

Conflicts

  • As long as you put this package in your properly configured Overrides folder, it should not conflict with anything I know of.
  • This mods alters the BUFF resource found in the spell book, instance ID 0x8C7DC944B6793A27 (it does not have it’s own resource name).
  • Please note that this file uses the same BUFF resource found in the MATY Premium Content Fix, but they will not conflict if you place mine in the Overrides folder. This is a combined BUFF resource, which includes all buffs from the store magic items. This is because the buffs from all of those objects use the same TGI.

Better Spell Casting and Reviewing
Is your skilled witch tired of her casts failing for no apparent reason? Does your warlock wish he knew how to speed read, so that he could review his spells quicker? Look no further, as your wishes have been granted.

Flavor Package Description
Spells_1 Spellbook_Always_successful.package Your sim has a 100% chance to cast a spell successfully
Spells_2 Spellbook_Always_successful_quickreview.package Your sim has a 100% chance to cast a spell successfully. Reviewing a spell takes 1 sim minute.
Spells_3 Spellbook_Always_successful_quickreview.package Your sim has a 100% chance to cast a spell successfully. Reviewing a spell takes 1 sim minute.
Spells_4 Spellbook_2xsuccess_5review_LTR30.package Your sim has twice the default chance to cast a spell successfully. Reviewing a spell takes 5 sim minutes. Mood Elevatus Spell increases relationship by 30 (up from 15)

How to install
Just plop it into the same place that you place all your other mods.

❗ Conflicts ❗

  • This mod alters the SpellBook_0x5c5946dbffca3d44 XML resource found in GameplayData.package and the Spell Book package.
  • This mod will conflict with any other mod that alters or otherwise replaces the above mentioned XML resources.
  • This means:  if you are using a mod that clones the spell book and the fountain of youth, so that they both work properly in your game, you will have a conflict!
  • To fix your spell book and fountain of youth and be able to use this mod, use the MATY Premium Content Fix . This will not cause problems even if you don’t have the  More Magic! Set from the Store.

Other Problems with your Spell book?
If, after removing your old Spell Book/FOY fix, the interactions on Spell Book and Fountain of Youth are blank, you will need to re-install your Spell Book and Fountain of youth. To do this, first uninstall those two items via the Launcher. Then you can re-install them using the sims3packs for Hidden Springs and the Gothique Library/Spell Book. How can I uninstall content using the Launcher ?

Always back up your files before you do this! Make sure you back up your saves, in case you uninstall Hidden Springs by mistake. Also, when I did this, my Killer Classics set uninstalled itself as well for some reason. I re-installed it and everything was fine.

If your spell book is causing you grief by making your sim reset whenever he tries to use it, you have two ways to fix the problem:

If you’d like an additional flavor, let me know and I’ll see what I can do.

Additional Credits:
Peter & Inge Jones for S3PE, Armiel for the Builder’s DIY Island which I use so frequently for testing. Omega for his Magic Items Fix and Simon (from MATY) for his fix for the spell book reset bug. Note: new Premium Content Fix from MATY is also by Omega.

February 23, 2012 Posted by | EA Premium Content Mods, Mods | , , | 5 Comments