Nona's Sims

Modding and Troubleshooting The Sims 3

Already Edited OBJK Resources for Custom Food

Latest update:  7 October 2013 –  Fixed an issue with OBP’s Edible Cherry Dessert

Please update your Custom Food Script mod!

Update 17 May 2012 – I update these overrides whenever I find new Custom Food. If there is Custom Food you’d like to see edited, drop me a line.

What is this?

This is a merged package file of my personal edited OBJK resources for Custom Food from all known custom food creators.

If you would like to edit the OBJK resources yourself, you can do so easily: Edit Your Custom Foods Easily: s3sr OBJK Resource Scripts (Batch processing, NO s3pe needed).

:!!!: NOTE: This package contains ONLY the altered OBJK resources. They will NOT add the items to your game, if you have not already installed them. You must download the objects yourself from the creators (see below for links to various collections). Additionally, please note that no objects are altered with these overrides. These overrides merely force the objects to use my custom script, instead of EA’s coding for the WA dried food.

How Do I use these files?

1. You must have my Custom Food Script installed to use these overrides. These overrides require the most recent version of my script mod. You may need to re-download the script.

2. Put the package file in your Mods\Overrides folder and ensure that the Overrides folder has a higher priority than other folders.

If you do not have an Overrides folder and do not know how to set one up:

  1. Go here and download the Framework.zip.
  2. Unzip the file.
  3. Replace your Resource.cfg with the one in the Framework.zip you just downloaded.
  4. Create a folder a folder called Overrides in Documents\Electronic Arts\The Sims 3\Mods\
  5. Put this mod in your newly-created Overrides folder.
Finally, go to Documents\Electronic Arts\The Sims 3 and delete the scriptcache.package.

It’s that easy.

Overrides are included for the following objects

* Includes donator gift OBJK. Remember, this will not be added your game if you have not already installed it.

Download

The following package file contains all OBJK overrides for all currently published ATS3, OBP and Parisian Sims Custom Food. Remember: This package will not add the objects to your game. You must download the objects directly from the creator.

These OBJKs are edited so that different objects use different quality-level script classes. The table below is a general explanation of how I have chosen an object’s script class. Some exceptions may apply.

You must have the most recent version of my mod in order to use these overrides. Download the latest version of the Custom Food Script.

ScriptClass Generally reserved for
NonaDriedFoodLow Sweets & Treats: Macarons, Cupcakes, Donuts etc.
NonaDriedFoodMid Bread-y Foods: Croissants, Pretzels, Muffins, etc.
NonaDriedFoodHigh Savory Foods: Burgers, Tacos, Sandwiches, Quiches, etc.
NonaDriedFoodDessert Fancier Desserts: Forêt-Noir, Religieuse, etc.
NonaDriedFoodPizza Pizza, currently only available from OBP.
NonaDriedFoodCookie All cookies.
NonaDriedFoodRawMeat All raw meats.
NonaDriedFoodSushi All sushi and sashimi related foods.
  • All overrides are merged into one package file.
  • If you do not have one of the custom foods installed, it will not harm your game and you will not see the object in the catalog.
    • If you wish, you may open the package in S3PE and delete the OBJK resources for objects you do not have.
    • You may also edit the OBJK resources in this package to use a different script class.
    • All OBJK resources are properly labelled, so you know what each OBJK is.
  • Put this package in the Mods\Overrides folder.
  • Delphy’s Dashboard may report a conflict with the edible foods. This is a non-issue and can be ignored.

Nona_AllOBJKOverrides.zip | MediaFire Mirror

Advertisements

May 11, 2012 - Posted by | Mods, Objects | , , , , , , , , , , , ,

26 Comments »

  1. […] can download some already edited OBJKs, available at my blog. You will need to install the custom food (in your packages folder or through the launcher) first, […]

    Pingback by Script mod: Script for Custom Foods (removes Foul Food, Tunable) « Nona's Sims | May 11, 2012 | Reply

  2. […] but that’s fine. Also, I have posted my own personal OBJK Overrides in this thread: Already Edited OBJK Resources for Custom Food. Nevertheless, the information in this post remains perfectly […]

    Pingback by Edit Your Custom Foods Easily: s3sr OBJK Resource Scripts (Batch processing, NO s3pe needed) « Nona's Sims | May 13, 2012 | Reply

  3. […] If yu’re reading this because of my Custom Food Script, you can get already edited OBJK overrides here, and you can find out how to do batch processing of OBJK resources […]

    Pingback by Tutorial: How to Change the Script Class of an Object « Nona's Sims | May 18, 2012 | Reply

  4. […] Download hier de ’Nona_AllOBJKOverrides.zip’ (onder aan de pagina/tekst) Plaats deze in je ModsOverrides, dus niet in packages maar in Overrides. […]

    Pingback by Sims 3 Mods Reviews (NL) — nonamena`s Script for Custom Foods (script voor eigen eten) « Sims3 xD | May 31, 2012 | Reply

  5. Thank you for sharing! ^^

    Comment by Jess | June 2, 2012 | Reply

    • My pleasure 🙂 Thank you for leaving a comment!

      Comment by Nona | June 2, 2012 | Reply

  6. Thank you!!

    Comment by SimVeggie | June 4, 2012 | Reply

  7. ATS has edible Fruit juice now….hope this was of some help.

    Comment by Ronetta | July 20, 2012 | Reply

  8. Thanks, Ronetta. My mod, in it’s current state, will not handle the Fruit Juice properly. I will have to look into it 🙂

    Comment by Nona | July 20, 2012 | Reply

  9. Here is an edible cake I think it’s classified as a birthday cake: Cake Mania – Gift from pyszny

    Comment by Ronetta | August 12, 2012 | Reply

  10. great mod, but as of 9/14/12 the box is keeping me from downloading it…..
    Could you perhaps post it to simlogical of mediafire.

    Comment by Ronetta | September 15, 2012 | Reply

    • Sorry box is not working for you. I added a mediafire mirror.

      Comment by Nona | September 15, 2012 | Reply

      • Thank you!

        Comment by Ronetta | September 16, 2012 | Reply

  11. There are new edible chocolates from the Chocolatier at ATS3.

    Comment by Ronetta | October 28, 2012 | Reply

  12. Updated 🙂

    Comment by Nona | November 1, 2012 | Reply

  13. […] OBJK Overrides for Custom Food […]

    Pingback by About Patch 1.42 « Nona's Sims | November 2, 2012 | Reply

  14. just a heads up: Custard is indicating the latest version of your All Custom Food OBJK Replacement is conflicting with All of OBP’s gourmet burgers, deserts and food? I made sure I downloaded the latest mods from this page as well as MTS. I also re-downloaded OPB’s burgers from the links you provided on this page. But Custard says every one of these edible food is in conflict with the override.package file 😦

    I haven’t tried to force the game to load this yet to see if I can access my save game. If so, I’ll try to get my sims to eat a burger and report back here

    thank you again for all your wonderful mods. They’ve made my game fun again to play! 😀

    Comment by BringonSeasons! | December 1, 2012 | Reply

    • update to my eariler post: even though Custard shows it as conflicting, sims are able to eat all the edible foods in the game which is wierd. :/

      regardless it appears to be working now. So please disregard my earlier post.

      Comment by BringonSeasons! | December 2, 2012 | Reply

    • Thanks for the post. However, this is a non-issue and can be safely ignored. In fact, the issue is covered in the very last line of this post, before the download link 🙂 Just a reminder though, please make sure you put the override in Mods\Overrides.

      Some in-depth explanation of the non-issue: If you install your custom edible food as packages, Delphy’s Dashboard will always report a conflict. This is because Delphy’s Dashboard is not able to read the Resource.cfg and know that my overrides will override the original object. If you install the custom edible food as a sims3pack, Delphy’s Dashboard might not report a conflict. This depends on whether you tell Dashboard to scan only the Mods folder, or the entire Sims 3 folder. If you scan the entire Sims 3 folder, then Dashboard will report a conflict. Either way, it’s a false positive. Just keep the overrides in Mods\Overrides and your food will always use my script and not the game’s.

      Comment by Nona | December 2, 2012 | Reply

  15. I love this! Edible Foods in Sims 3 just makes food so much more fun to eat! And Sandy has some new pastries for her Moroccan Restaurant! 🙂

    Comment by DeeSim | April 1, 2013 | Reply

    • Thanks for letting me know, Dee. I have been very sick so I’ll try to get the overrides out as soon as I have some time to catch up.

      Comment by Nona | April 3, 2013 | Reply

  16. Get better soon, Nona! {}

    Comment by DeeSim | April 3, 2013 | Reply

    • Thank you, Dee! I finally was able to update the OBJK overrides. Sorry for the delay.

      Comment by Nona | April 11, 2013 | Reply

  17. […] Updated OBJK Overrides at my blog for the new scriptclass. Download the OBJK overrides at my blog. […]

    Pingback by Round of Mod Updates « Nona's Sims | May 30, 2013 | Reply

  18. Do you have any video of that? I’d care to find out some additional information.

    Comment by www.bignold.com | October 23, 2017 | Reply


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: