So, I did end up pre-ordering The Sims 4 and and I’ve basically been playing the game since it was released in Germany, with the exception of having to work in between (I’m clocked in at 52 hours played and game wasn’t released here until September 4th). I enjoy the game very much and I think it has a lot of potential.
Some of you may be wondering if I am planning to mod for the The Sims 4 and as of right now, I’m still not sure. I really enjoy making mods, and already I can see a few places where we really need mods. What’s holding me back is that I tend to get really involved in not only the modding process but also supporting and updating mods. It seems like the developers did as much as they could to make the game mod friendly, so that’s definitely a plus. The constant updating of mods in Sims 3 grew wearisome and it made modding feel like an unpaid, unappreciated job. It was also a reason I avoided making core mods at all costs: not only did it mean certain conflict but also it meant updating the mod every single patch and I just did not want to deal with either of those issues.
Right, I think I’ve gone entirely off track now. Basically, I’m still on the fence about becoming a public modder for Sims 4. Between my studies and my work (teaching English), I’ve got a lot on my plate right now. In fact, I need to write a paper by the end of the month and I haven’t started yet. I wish I had just written it in August and been done with it but as usual, I’m a huge procrastinator.